Studio

Project planning workspace

Preproduction

Shape the level before the editor takes over.

Define the route philosophy, scope, visual language, and production flow while the concept is still easy to move.

Drafts Autosaved

Unsaved work stays available locally while you iterate.

Output Review-ready

Every plan turns into notes, metrics, and act-by-act guidance.

Mindset Buildable first

Good ideas are only useful if they survive production.

Inputs

Build the project brief

Feed the system the project you actually want to make, then refine until the output feels both exciting and realistically finishable.

Project-first planning Autosaved drafts Export-ready notes
CalmExplosive
RiskySafe
LightHeavy
StableVaried
LeanHeavy
AccessibleBrutal
Draft not saved yet.

Live Output

Apex Forge project map

The output below is your working brief: metrics, structure, warnings, build order, and export notes for the editor.

Balanced creator pipeline
Playability 84 / 100 Readable with room for difficult highlights
Production Load Medium Healthy scope for a serious solo project
Visual Identity Storm cathedral Clear palette and motif direction
Release Risk Controlled Main dangers are deco readability and pacing drift

Level Structure Map

6 acts | medium pacing arc | creator-first structure plan

Creator Checklist

Production Warnings

Act-by-Act Build Plan

Gameplay intent, deco direction, and practical editor priorities for every major section.

Decoration System

    Trigger Priorities

      Gameplay Metrics

      Editor Budget

      Release Strategy

      Playtest Sessions

      Build Order

      Director Notes Export